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覆盆子皮项目-Raspberry Pi Projects文件编号:142

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标题(title):Raspberry Pi Projects
覆盆子皮项目
作者(author):Robinson, Anew; Cook, Mike
出版社(publisher):Wiley
大小(size):32 MB (33740390 bytes)
格式(extension):epub
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Learn to build software and hardware projects featuring the Raspberry Pi! Raspberry Pi represents a new generation of computers that encourages the user to play and to learn and this unique book is aimed at the beginner Raspberry Pi user who is eager to get started creating real-world projects. Taking you on a journey of creating 16 practical projects, this fun and informative resource introduces you to the skills you need to have in order to make the most of the Pi. The book begins with a quick look at how to get the Pi up and running and then encourages you to dive into the array of exciting software and hardware projects.-Features projects that use Python, which is Raspberry Pi's programming language of choice -Includes projects for creating an information center for e-mail, twitter, Facebook, weather, train times, and more -Shows you how to recreate Pong, Pacman, and Block Breaker or write tic tac toe -Teaches you how to use Raspberry Pi's general purpose input/output port in order to speak to external hardware devices -Walks you through creating an online burglar alarm with door sensors and pressure pads, computer-controlled slot car racing, swipe card door lock, and more Raspberry Pi Projects is an excellent way to dig deeper into the capabilities of the Pi and to have great fun while doing it.  Read more...
Abstract: Learn to build software and hardware projects featuring the Raspberry Pi! Raspberry Pi represents a new generation of computers that encourages the user to play and to learn and this unique book is aimed at the beginner Raspberry Pi user who is eager to get started creating real-world projects. Taking you on a journey of creating 16 practical projects, this fun and informative resource introduces you to the skills you need to have in order to make the most of the Pi. The book begins with a quick look at how to get the Pi up and running and then encourages you to dive into the array of exciting software and hardware projects.-Features projects that use Python, which is Raspberry Pi's programming language of choice -Includes projects for creating an information center for e-mail, twitter, Facebook, weather, train times, and more -Shows you how to recreate Pong, Pacman, and Block Breaker or write tic tac toe -Teaches you how to use Raspberry Pi's general purpose input/output port in order to speak to external hardware devices -Walks you through creating an online burglar alarm with door sensors and pressure pads, computer-controlled slot car racing, swipe card door lock, and more Raspberry Pi Projects is an excellent way to dig deeper into the capabilities of the Pi and to have great fun while doing it
Table of contents :
Content: About the Authors --
Contents --
Introduction --
A History of Making --
Consumer Computing --
Why Everyone Should Learn About Computing --
Enter the Raspberry Pi --
About This Book --
How to Use This Book --
The Future --
Part I: Getting Started with the Raspberry Pi --
Chapter 1: Getting Your Raspberry Pi Up and Running --
The Operating System --
Connecting Your Raspberry Pi --
The Boot Process --
Starting the Graphical Desktop --
Starting a Terminal under X --
Troubleshooting --
Let the Fun Begin! --
Chapter 2: Introductory Software Project: The Insult Generator --
Running Your First Python Program --
Saving Your Program --
Generating an Insult --
Insult Your Friends by Name! --
Create a Stream of Insults! --
Putting It All Together --
Part II: Software Projects --
Chapter 3: Tic-Tac-Toe --
Errors --
Making a Start --
A Two-Player Game --
Getting the Computer to Play --
Over to You --
Chapter 4: Here's the News --
Early Teleprompters --
The Pi Prompter --
What You Need to Do --
A Step Closer to a Usable Program --
Your Final Pi Prompter Code --
The Physical Setup for Your Prompter --
Over to You --
Chapter 5: Ping --
Early Commercial Products --
The Ping Game --
Improving the Ping Game --
A Single-Player Game --
A Two-Player Game --
Over to You --
Chapter 6: Pie Man --
The Pie Man Game --
Gather Your Resources --
Setting the Stage --
The Game Action --
Drawing the Screen --
The Final Function --
Over to You --
Chapter 7: Minecraft Maze Maker --
Installing Minecraft --
Starting Minecraft --
Playing Minecraft --
Preparing for Python --
Using the Minecraft Module --
Over to You --
Part III: Hardware Projects --
Chapter 8: Colour Snap --
Implementing the Game --
The Software for Testing the Game --
The Software for the Game --
Over to You --
Chapter 9: Test Your Reactions --
Welcome to the Embedded World! --
Obtaining Components. Setting up PiFace Digital --
Connecting PiFace Digital --
Using the Emulator --
Interfacing with Python --
The Reaction Timer --
What Will You Interface? --
Chapter 10: The Twittering Toy --
Hacking the Toy --
Making It Talk --
Making It Move --
Connecting to Twitter --
Putting It All Together --
Wrapping Up --
Chapter 11: Disco Lights --
Defining Your Sequence --
Getting the Code to Do More --
A Small Detour into Theory --
Designing the Sequencer --
Implementing the Sequencer --
The Lights --
Using Longer Strip Lights --
Making the Lights Move --
Designing the Circuit --
Building the Circuit --
Running the Circuit --
Over to You --
Chapter 12: Door Lock --
The System Overview --
Safety-Critical Systems --
The Door Lock Hardware --
The Initial High-Level Software Simulation --
The Output Block --
The Input Block --
The Authentication Block --
Unlocking Doors Without Touching --
Testing the Program and Fitting the Lock --
Networking Multiple Doors --
Over to You --
The Art of Programming --
Chapter 13: Home Automation --
The Internet Of Things --
Project 1: How to Create a Motion Sensor and Door Switch --
Project 2: How to Monitor Your Home with a Webcam --
Project 3: How to Make a Temperature Gauge --
Project 4: How to Send an E-mail Alert --
Project 5: How to Send an E-mail Using a Wireless Remote --
Over to You --
Chapter 14: Computer-Controlled Slot Car Racing --
Obtaining a Slot Car Racer --
Hacking Your Slot Car Racer --
Getting the Player Input --
The Software --
The Game --
Over to You --
Chapter 15: Facebook-Enabled Roto-Sketch --
The Concept --
Rotary Encoder Types --
The Encoder Output --
Posting to Facebook --
The Final Roto-Sketch Program --
Creating a Symmetrical Pattern --
Over to You --
Chapter 16: The Pendulum Pi, a Harmonograph --
The Concept --
The Hall Effect --
Enter the Arduino --
Putting It Together --
Programming the Arduino. Programming the Pi --
Using the Pendulum Pi --
Over to You --
Chapter 17: The Techno-Bird Box, a Wildlife Monitor --
Building Invisible Light Beam Sensors --
Mounting the Sensors --
Recording Activity to a File --
Processing the Data --
Dealing with Sensor Noise --
Drawing a Graph --
Putting the Nest Box into Service --
Over to You --
The Possibilities Are Endless --
Index.

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